Dating weblog jordan todosey dating
It turns out the perfect killer app here -- and this brings us full circle -- is Android's crappy Red Light APIs.
When you're zooming along the road in Android-land, every time you hit an API that stops you in your tracks, you curse the platform.
") But then, if you've done any Android programming at all, you'll know that this is in fact a Unfortunately -- for long complicated legacy reasons that nobody cares about -- some of Android's core APIs really are bad. Shut the book, take a deep breath, and go out for coffee bad. There is a ton of stuff in Android that has no equivalent at all in i OS, so in i OS you wind up writing gross hacky code or building elaborate libraries to work around it. Fragments, for example, are a well-known Flagship Bad API in Android. If anything it felt almost hipsterish in its adoption of all the latest new trends in language design. How "good" a language is doesn't really matter from an adoption standpoint., though, and eventually I realized it's because it looks like Swift -- which I was slow to notice because my i OS app is in Objective C for irritating legacy reasons.
In fact the entire lifecycle is maddeningly awful, for both Activities and Fragments. And of course now I know that's backwards: Kotlin predates Swift by several years, so it's more accurate to say that As best I can remember, my players had been begging me to do an Android version of my game.
Make no mistake -- people are looking for alternatives. It's completely 100% interoperable and even interminglable with Java, almost (though not quite) to the extent that C was to C. You can just start mixing it right into your existing Android project, right there in the same directories, and call back and forth without batting an eyelash.